Many enhancements and bug fixes, see the issue tracked at.Improved CMake build system support, making Jam and other build systems obsolete.Improved MiniCL support in preparation for Bullet 3.x OpenCL support.New btInternalEdgeUtility to avoid unwanted collisions against internal triangle edge.New btCollisionWorld::contactTest and btCollisionWorld::contactPairTest query for immediate collision queries with a contact point callback. bullet file format support, with 32/64bit little/big endian compatibility. You can download the last version of Bullet Physics SDK HERE. Version 2.76 prepares this OpenCL support with modifications in MiniCL (the OPenCL driver of Bullet). Bullet is available for all major platforms including PS3, XBox 360, Wii, PC, Linux, Mac OSX and iPhone.īullet Physics will have an OpenCL hardware acceleration in the next major update (branch 3.xx). The library is free for commercial use under the ZLib license. The application's rendering algorithm is highly multipass (100 passes) and each pass (or layer) uses a GLSL (OpenGL Shading Language) vertex / pixel shader to make the hairs finer.The new version of Bullet Physics is out.īullet Physics is a professional open source (C++) collision detection, rigid body and soft body dynamics library. You can choose to run several predefined test cases which involve a simple Burn-in test, Burn-in benchmark with higher resolution that runs for 15 minutes, and two more presets. Detected GPUs are displayed in the main window, supporting a maximum of four. Fur rendering is especially adapted to overheat the GPU and that's why FurMark is also a perfect stability and stress test tool (also called GPU burner) for the graphics card. FurMark is a very intensive OpenGL benchmark that uses fur rendering algorithms to measure the performance of the graphics card.
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